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141. Trying to figure out what race's ships I want... - in Ships and Modules [original thread]
Let's just put it this way. All races have their strengths and weaknesses. It would be smart to stick with caldari because you already have started training missile skills. Minmatar: Have very good ships if you use them correctly. The typhoon ma...
- by Matrices Reborn - at 2006.03.13 20:53:00
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142. Cyclone setup - in Ships and Modules [original thread]
This actually a pretty intellegent setup for those ignorant people posting in this thread. The idea is to suck the enemies cap dry. (Of course you don't use htis setup on a Bs because you can't tank them or suck them dry of cap) But for any othe...
- by Matrices Reborn - at 2006.03.11 18:49:00
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143. Assault Frigates in PvP question. - in Ships and Modules [original thread]
wolf for the win! things damn hot and gets wrecking shots of 300 damage!!
- by Matrices Reborn - at 2006.03.09 22:52:00
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144. Tempest Skills - in Ships and Modules [original thread]
thanks for all your help and opinions guys.
- by Matrices Reborn - at 2006.03.06 20:10:00
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145. Tempest Skills - in Ships and Modules [original thread]
Edited by: Matrices Reborn on 06/03/2006 02:40:26 I want a long range setup for pvp in a fleet or small gang with a half decent tank.
- by Matrices Reborn - at 2006.03.06 02:38:00
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146. Tempest Skills - in Ships and Modules [original thread]
Edited by: Matrices Reborn on 06/03/2006 01:41:27 Do you need to have tons of skills for AC's as well? I hope not. Why not shield tank for the arty setup. I don't plan on sniping. Although using phased plasma gives me an optimal of 40 km whi...
- by Matrices Reborn - at 2006.03.06 01:40:00
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147. Tempest Skills - in Ships and Modules [original thread]
I don't think its a good idea to armour tank with arty because 3 are used for gyro stabs and you don't have the pg for the repairers. My Improved Tempest setup Highs: 6x scout arty cannons ftw!(loaded with phased plasma) 2x named heavy nos-f...
- by Matrices Reborn - at 2006.03.06 01:11:00
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148. Deadliest dual battleship combos? - in Ships and Modules [original thread]
Most of these of these setups are implying that it's 2 vs1. What if it was 2 vs 3 or vs 2.
- by Matrices Reborn - at 2006.03.06 00:15:00
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149. Tempest Skills - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Large specialize takes about 2-2.5 months. BS 5 is another month or so. If you feel reeeally commited towards getting those T2 guns and BS5, go ahead. I have cooler htings to train in that 1/4 of a year. ...
- by Matrices Reborn - at 2006.03.06 00:12:00
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150. Tempest Skills - in Ships and Modules [original thread]
Originally by: xaioguai 1400 tempest is good only at alpha strike. imho, without 17 damage mod, its not worth fitting 1400s. the way of using it is to kill before they come too close. but while you do full shield tanking with 1400s, you wi...
- by Matrices Reborn - at 2006.03.05 23:59:00
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151. Tempest Skills - in Ships and Modules [original thread]
Originally by: HadHaFangs T2 Projectiles = Better ROF and base DMG Mod = More over all damage with T1 ammo You don't get a better rof if you just use scouts. And another thing I didn't think about was the lvl 5 for adv. weapons upgrad...
- by Matrices Reborn - at 2006.03.05 23:24:00
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152. OMG OMG OMG OMG OMG - in Ships and Modules [original thread]
Why would we have alpha strike again?
- by Matrices Reborn - at 2006.03.05 23:06:00
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153. Tempest Skills - in Ships and Modules [original thread]
Originally by: SengH Originally by: Matrices Reborn Why do you need t2 guns? To me the ammo that cut your range in half but increases damage sucks because you are going to die at that range because you cant track for crap at tha...
- by Matrices Reborn - at 2006.03.05 22:55:00
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154. Tempest Skills - in Ships and Modules [original thread]
Why do you need t2 guns? To me the ammo that cut your range in half but increases damage sucks because you are going to die at that range because you cant track for crap at that range. I'm thinkin just train up BS,Largeprojectile and surg. stri...
- by Matrices Reborn - at 2006.03.05 20:38:00
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155. Tempest Skills - in Ships and Modules [original thread]
More Posts on average damage and skills please.
- by Matrices Reborn - at 2006.03.05 14:09:00
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156. Tempest Skills - in Ships and Modules [original thread]
Edited by: Matrices Reborn on 05/03/2006 13:05:37 Even I think level 3 for gunnery skills is kind of low. But If you say you could handle level 4 easily than I guess I will do better with level 4 skills. Imho I don't dont think you need to be...
- by Matrices Reborn - at 2006.03.05 13:04:00
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157. Tempest Skills - in Ships and Modules [original thread]
Im still kinda of not understanding how with"low" skills you should get a cyclone. It doesn't have a damage bonus, and can't use large ammo. I'll accept the fact that you need tons of skills but why? I'm only going to use it for ratting and fle...
- by Matrices Reborn - at 2006.03.05 12:06:00
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158. Tempest Skills - in Ships and Modules [original thread]
Arty are really useful in fleet or so I have heard and ratting which you have already said.
- by Matrices Reborn - at 2006.03.05 02:36:00
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159. Tempest Skills - in Ships and Modules [original thread]
No I would put the nos if I could suck cap from my drones, READ the damn post before you go insulting me! I know nosing drones sounds dumb but I want to know if it is possible And I changed the relays to pds in another post. Why not tank and ga...
- by Matrices Reborn - at 2006.03.05 02:32:00
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160. Tempest Skills - in Ships and Modules [original thread]
Yes Bs level 5 is good to have but is it worth a month of training? All it does is give .5 extra damage modifier and a second less on your rof. And if you know if you know your not going to shield tank you don't need skills in both. Why would...
- by Matrices Reborn - at 2006.03.05 02:21:00
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